jeudi 29 janvier 2015

How to calculate the audio amplitude in real time (android)

I am working on an Android app where I need to calculate the audio amplitude in real time. As of now I am using MediaPlayer to play the track. Is there a way to calculate its amplitude in real time while playing it.


Here i my code:


int counterPlayer = 0; static double[] drawingBufferForPlayer = new double[100];



private byte[] mBytes;
private byte[] mFFTBytes;
private Visualizer mVisualizer;

public void link(final MediaPlayer player)
{
if(player == null)
{
throw new NullPointerException("Cannot link to null MediaPlayer");
}

// Create the Visualizer object and attach it to our media player.
mVisualizer = new Visualizer(player.getAudioSessionId());
mVisualizer.setCaptureSize(Visualizer.getCaptureSizeRange()[1]);
//mVisualizer.setMeasurementMode(Visualizer.MEASUREMENT_MODE_PEAK_RMS);

// Pass through Visualizer data to VisualizerView
Visualizer.OnDataCaptureListener captureListener = new Visualizer.OnDataCaptureListener()
{
@Override
public void onWaveFormDataCapture(Visualizer visualizer, byte[] bytes,
int samplingRate)
{
updateVisualizer(bytes);
}

@Override
public void onFftDataCapture(Visualizer visualizer, byte[] bytes,
int samplingRate)
{
updateVisualizerFFT(bytes);
}
};

mVisualizer.setDataCaptureListener(captureListener,
Visualizer.getMaxCaptureRate() / 2, true, true);
// Enabled Visualizer and disable when we're done with the stream
mVisualizer.setEnabled(true);
player.setOnCompletionListener(new MediaPlayer.OnCompletionListener()
{
@Override
public void onCompletion(MediaPlayer mediaPlayer)
{
mVisualizer.setEnabled(false);
}
});
}
public void updateVisualizer(byte[] bytes) {

int t = calculateRMSLevel(bytes);
Visualizer.MeasurementPeakRms measurementPeakRms = new Visualizer.MeasurementPeakRms();
int x = mVisualizer.getMeasurementPeakRms(measurementPeakRms);
mBytes = bytes;
}

/**
* Pass FFT data to the visualizer. Typically this will be obtained from the
* Android Visualizer.OnDataCaptureListener call back. See
* {@link android.media.audiofx.Visualizer.OnDataCaptureListener#onFftDataCapture }
* @param bytes
*/
public void updateVisualizerFFT(byte[] bytes) {
int t = calculateRMSLevel(bytes);
mFFTBytes = bytes;
}
public int calculateRMSLevel(byte[] audioData) {
//System.out.println("::::: audioData :::::"+audioData);
double amplitude = 0;
for (int i = 0; i < audioData.length; i++) {
amplitude += Math.abs((double) (audioData[i] / 32768.0));
}
amplitude = amplitude / audioData.length;
//Add this data to buffer for display
if (counterPlayer < 100) {
drawingBufferForPlayer[counterPlayer++] = amplitude;
} else {
for (int k = 0; k < 99; k++) {
drawingBufferForPlayer[k] = drawingBufferForPlayer[k + 1];
}
drawingBufferForPlayer[99] = amplitude;
}

updateBufferDataPlayer(drawingBufferForPlayer);
setDataForPlayer(100,100);

return (int)amplitude;
}

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