I'm building an application that should play audio from a server. The app should play the audio at the same time that it receives the bytes from the server (similarily to how YouTube loads your video while playing it).
Problem is, I can't read from a stream (in order to play it) while at the same time writing into it. Streams don't allow that.
I've been thinking how I can acheive this but I'm not sure. I searched online but found nothing that solves this problem. Would appreciate advice. What's a preferably simple and good way to approach this problem?
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